44 Interesting Augmented Reality (AR) Statistics for 2024

Augmented Reality (AR) is changing the way we live and work. It combines the digital and physical worlds to create new experiences.

AR is used in many areas, such as education, healthcare, and entertainment. It helps people learn, communicate, and have fun in new ways.

AR is important because it helps us interact with information in a more natural way. It makes our lives easier and more enjoyable.

With that said, we have collected some important augmented reality (ar) statistics for 2024. Let’s take a look…

2024 Augmented Reality (AR) Stats

The AR & VR market has an estimated value of $32.1 billion.

Statista

Shipments of AR/VR headsets experienced a 44.6% decrease.

IDC

50.2% of the AR market is dominated by Meta.

Gizmochina

The AR & VR market is expected to almost double.

Statista

90% of brand advertisers are either already incorporating AR into their marketing strategies or planning to.

BCG

The mobile AR market revenue is anticipated to exceed $39 billion.

ARtillery Intelligence

Mobile AR market revenue is anticipated to exceed $39 billion.

Nearly 20% increase in engagement rates is seen by retailers using AR, with those engaging with AR experiencing a 90% increase in conversion rates.

Retail Customer Experience

61% of online shoppers favor stores with AR try-ons and visualizations over those without, and 71% would shop more often if AR were available.

Lumus Vision

36% of game developers focus on creating games for specific AR/VR platforms.

Statista

Nearly 1/2 of all consumers are likely to spend more on a product through AR-based shopping.

Think Mobile

22% of Americans use Augmented Reality tools.

Statista

The majority of consumers prefer AR-integrated shopping.

Think Mobile

45% of online shoppers believe AR technology helps them make purchase decisions more quickly.

Invespcro

The primary reason for utilizing AR is immersion.

Statista

65% of online shoppers utilize AR for product information discovery.

Think Mobiles

The AR market has an approximate value of $30.7 billion.

Statista

77% of consumers favor using AR for trying on products to see different colors or styles.

Think Mobiles

Currently, there are 1.7Bn AR users worldwide.

Statista

73% of mobile users experience high to very high satisfaction levels with AR experiences.

Invespcro

Gaming holds the position as the most popular use of AR.

Statista

Over 100 million of the 1.7 billion AR users engage in online shopping through augmented reality.

Gartner

75% of individuals aged 16 to 44 are aware of AR.

Leftronic

The AR/VR market, currently valued at $18.8 billion, is expected to exceed $50 billion.

Statista

Approximately 90% of Gen Zers are interested in AR shopping.

Dynata

Only 1% of retailers worldwide are utilizing AR, despite 38% of its total use being in the retail sector.

MarketingDive

52% of brands and retailers believe they are unprepared and lack the resources needed for adopting AR.

MarketingDive

70% of shoppers believe AR apps would prompt them to shop more frequently.

Think Mobiles

An estimated 1.4 billion AR user devices are actively in use.

ARtillery Intelligence

Just 30% of Americans currently use AR.

Statista

The value of the AR agriculture market exceeds $500,000.

BIS Research

The value of the AR manufacturing segment is expected to double.

Statista

The value of AR in offices could see a 10x increase over a 5-year period.

Statista

Revenue from AR glasses is predicted to see a more than 5x increase.

ARtillery Intelligence

High-end VR glasses are sold for $3,500.

VRcompare

Lightweight models of VR glasses weigh less than 1/7th of the weight of top-end models.

VRcompare

Vuzix’s premium VR glasses cost more than 20x compared to their budget option.

Vuzix

The revenue from Micro LED AR glasses display chips is expected to grow by over 400 times in the next three years.

TrendForce

Only 1% of retailers use AR to sell products.

Marketing Dive

50 million units of AR headsets are expected to be shipped.

IDC

Over 50% of retailers believe they are not adequately prepared to support new mobile technologies like VR.

Cision

Nearly 33% of game developers create games for the Oculus Quest.

Game Developers Conference

The global AR market’s growth rate is 41%.

PR Newswire

Conclusion

We hope you enjoyed this list of augmented reality (ar) statistics.

We have also compiled the list of following statistics that might be useful for you to explore:

We frequently regularly update this list of statistics. Don’t hesitate to revisit this page later to find the latest data points.

Now I’d like to hear from you:

Which stat from this list surprised you the most? Or have a question?

Either way, please jump in and leave a comment below.

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